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April 1, 2010
"A Kind of Vast Game": An Interview with Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks)My book, Textual Poachers: Television Fans and Participatory Culture begins with a critique of the stereotypical construction of the fan as someone who suffers from arrested development, has limited social life, is driven by consumption, and is incapable of separating fantasy from reality. This stereotype has had an unbearably long shelf life. It would have been recognizable to Cervantes when he wrote about Don Q., the man who confuses windmills for giants, and it still persists to the present day, despite two plus decades of fan studies research, significant shifts in the social visibility and economic centrality of fans, and of course, the emergence of what some have called "geek chic." So, what are we going to do about these stereotypes? The question comes to mind as I sit down this week with Ethan Gilsdorf, the author of a fascinating book, Fantasy Freaks and Gaming Geeks, which tackles some of popular assumptions about fans and gamers head on. Some have been troubled with the ways that the book reproduces common stereotypes and anxieties about those of us who engage with the materials of popular fantasy even as it also seeks to challenge them. The author is the first to note that he went into this project with a fair amount of emotional baggage and he tries to describe the process of working through those squicks through the book. The book itself does depict fans and gamers in a sympathetic light, exploring the complex cultural practices they have developed, explaining the ways that their fantasy lives become interconnected with their social lives and personal identity, and ultimately constructing a positive account of the value of "escapism" and popular entertainment. Glisdorf is an engaging and thoughtful writer. That said, there were passages in the book which made me wince. So, I decided in this interview to confront him about some of those passages and draw him out further about what he now believes about the communities he studied. He responded with frankness and generosity. I am sharing this interview with an understanding that there are going to be differences of opinion among aca-fen about whether or not he dealt appropriately with these issues in the book and am hoping that this interview can start rather than close a dialogue around these issues of popular representations of fans and gamers. It's safe to say that you had a conflicted relationship with your subject matter. While you draw on your own youthful experiences with D&D and your ongoing interest in Tolkien, you also seemed to carry with you many preconceptions and stereotypes about what adult "fantasy" and gamer fans would be like. How did these stereotypes color what you experienced while researching the book? Conflicted indeed! Twenty-five years had passed since I last read Tolkien and played Dungeons & Dragons (D&D) in high school, since I had been conversant in all things geek. As I discuss in my book, I was that shy, introverted, social awkward, bookish kid --- and an obsessed D&Der clinging to an "alternative" identity and fantasy life. D&D also coincided with a tough personal time for me as a teenager: my mother had become severely disabled when I was 12, and gaming helped me escape and not "deal" with the real world. Instead, I focused on adventures and quests in imaginary worlds where I had some control and mastery. Because of my adolescence, fantasy had negative connotations for me. When I reached adulthood, I tried to leave that version of myself behind. I wanted to remake myself as cool and popular, not geeky and invisible. You note that J.R.R. Tolkien, himself, had some conflicted feelings about the place of fantasy in contemporary culture. To what degree did his ambivalence help you to understand the sources of your own misgivings? I think the ambivalence he expressed about his fantasy novels and the world he created, Middle-earth, helped me enormously. For him to admit that his novels were some "vast game" that in had gotten out of control --- the full quote, which I cite early in the book, is "I am not now at all sure that the tendency to treat the whole thing as a kind of vast game is really good, cert. not for me, who find that kind of thing only too fatally attractive" --- was a relief for me to read. Here was a guy, a well-respected "serious" scholar and philologist and Anglo-Saxon expert ribbed by his colleagues at Oxford; "How is your hobbit?" they'd tease him. Here was a high-brow academic "wasting his time" writing children's literature, fairy stories. Here was a man saw the dangers of falling down the his own self-made rabbit hole. He even had misgivings about the info-craving, geeky fandom he had unwittingly created, what he regrettably once called "my deplorable cultus." To see that a man like Tolkien had endured ridicule and himself questioned that he'd spent most of his life in a fantasy world was invaluable in me understanding and accepting my own misgivings. Many of the people who read my blogs are fans and gamers of the kind you discuss throughout the book. What will they learn about themselves and their practices by looking at this world through your eyes?
Your book concludes, "It seems as a culture, we have two options: We can be terrified of fantasy games, books, and movies and continue to marginalize them and their players. Or we can understand them, and see that fantasy in all its stripes has a proper place alongside other amusements." Where does the "terror" come from? What do people find threatening about the kinds of cultural identities and experiences you describe in your book?
Ethan Gilsdorf is the author of the travel memoir-pop culture investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. After playing Dungeons & Dragons religiously in the 1970s and 1980s, Ethan Gilsdorf went on to become a poet, teacher, and journalist. In the U.S. and in Paris, he's worked as a freelance correspondent, guidebook writer, and film, book and restaurant reviewer. Now based in Somerville, Massachusetts, he publishes travel, arts, and pop culture stories regularly in the New York Times, Boston Globe, and Christian Science Monitor, and has been published in other magazines and newspapers including National Geographic Traveler, Psychology Today, and the Washington Post. His blog "Geek Pride" is seen regularly on PsychologyToday.com, and he also blogs for Boston.com's Globetrotting, Tor.com and TheOneRing.net. Gilsdorf has also been a guest as a fantasy and escapism expert on radio programs such as Air America's Inside Story and NPR's "Around And About." Follow Ethan's adventures.
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Henry Jenkins is the Provost's Professor of Communications, Journalism, and Cinematic Art at the University of Southern California. Until recently, he served as the co-founder of the Comparative Media Studies Program at the Massachusetts Institute of Technology. More about Henry Jenkins is available here. |