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September 13, 2006
Astroturf, Humbugs, and Lonely GirlsLast week, reader Todd asked me what I thought about LonelyGirl15. At the time, I had only a passing awareness of the Lonely Girl phenomenon. Just in time, though, my friend Zephoria posted a very interesting discussion of LonelyGirl15 over at her blog, Apophenia. Here's her explanation of the back-story: For those who aren't familiar, videos by LonelyGirl15 started appearing on YouTube over the summer. She's supposedly a teenager who is home schooled by religious parents who don't know she's creating videos online. Her friend Daniel helps her with the videos and they often talk back and forth across their videos. It's rather endearing but too good to be true. And sure enough, the artists who had created the original Lonelygirl15 videos revealed their identities last week: With your help we believe we are witnessing the birth of a new art form. Our intention from the outset has been to tell a story-- A story that could only be told using the medium of video blogs and the distribution power of the internet. A story that is interactive and constantly evolving with the audience. As my son succinctly put it, "that's pretty bad news for lonelyboy15." But it may not be news to many of the people who have suspected all along that Lonelygirl15 was a fake, a fraud, a hoax, or some other form of fiction. She was perhaps "fake" the way professional wrestling is fake -- that is a fake we are supposed to see through and enjoy nevertheless . Prehistory The second was Rachel's Room, an ongoing series of fictional videos produced by Sony Interactive, a few years ago, which also consisted of a teenage girl sitting in her bedroom, talking to the camera, sprawling on her bed, fighting with her parents, and developing a form of serial fiction which unfolded day by day on the web. In this case, my associate Alex Chisholm and I stood on the set in Hollywood and saw the amount of technical support which went into producing the effect of a normal teen's home videos. The first was clearly marked as nonfiction, the second represented what might be called an epistolary fiction for the web. Yet, with Lonelygirl15, there was uncertainty about what we were watching: was it fiction or nonfiction? Was it made by an amateur or a commercial entity? Was it really what it seemed or did it represent a gateway to something else -- the rabbit hole into an ARG? After all, ARGS do not explicitly mark their fictional status, often mimic real world documents, and thus provide another narrative frame for thinking about the relationship between fiction and reality. A while back, in Technology Review, I made the argument that ARGs (which constitute a modern variant on an older literary practice):
Provocations But, ARGs don't just blur fact and fiction. ARGS invite us to do something with the information they give us: we don't just watch; we act. Similarly, as I suggest in Convergence Culture, viewers are increasingly responding to reality television with a problem-solving mentality -- trying to track down what they can from various channels to uncloak what they can before it is broadcast. This is the nature of art (fictional or nonfictional) in the age of collective intelligence: the work provokes us, incites us into action. Indeed, as an art project, Lonelygirl15 seems designed to encourage our participation. Yet we don't know what we are supposed to do if we do not correctly identify the genre within which the text operates: do we dig deeper into the text in search of clues (as in the case of an ARG) or do we go beyond the text in search of reality (as in the case of reality spoiling)? In this case, the public's uncertainty about the status of these images made figuring out the source of these messages the central task. The mystery overwhelmed the content -- perhaps more than the art students anticipated and forced them to out themselves so that we might hopefully engage with their work on another level. As Apophenia writes:
Something of the uncertainty that the Lonelygirl15 phenomenon has provoked can be seen by looking behind the scenes at Wikipedia where a heated debate has broken out about whether there should be a post about the phenomenon and what would constitute verifiable information on the topic. The blurry boundaries between fact and fiction here seem to have thrown the categories and logics by which Wikipedia works into crisis. British graffiti artist Banksy has placed 500 doctored copies of the heiress' debut CD in 48 U.K. record stores, replacing Hilton's album with 40 minutes of remixes and altering the cover to advertise titles including "Why Am I Famous?" and "What Am I For?," according to BBC News. The guerrilla artist also changed pictures of Hilton on the CD sleeve to show her topless and with a dog's head, but kept the original barcode intact -- which means that some may buy the LP thinking it is the real thing. A representative for record chain HMV told BBC News that it has recovered seven altered copies from stores but no customers have returned a tampered version of the disc. The altered copies also include a Hilton remix CD credited to "DM," which Danger Mouse's management confirmed is him. "It's hard to improve on perfection, but we had to try," the Gnarls Barkley mastermind said in a statement. Danger Mouse and Banksy are believed to have met while shopping for costumes in SoHo, New York. ... So, in order to comment on the fakeness of Hilton's celebrity, someone created fake versions of her album and smuggled them back in the store. Back in the day, this would have been the work of amateur culture jammers, like the notorious Barbie Liberation Army, but now this is -- guess what -- an art project involving, among others, Danger Mouse, himself a star with a cult following for his bold mash-ups of other people's music. And as we speak, the fake Paris Hilton albums are going for ever larger sums on Ebay. So, how do we understand the nature of this particular recording: is it culture jamming or commodificiation? Is it art or self-promotion? Is it a fake Paris Hilton cd or a Danger Mouse/Banksy "original"? And what are we supposed to do with this knowledge? What forms of participation does it require from us?
Yochai Benkler's The Wealth of Networks describes network culture in terms of the intermingling between commercial, nonprofit, governmental, educational, and amateur modes of cultural production. We might extend his concept of a network culture to describe not only one where these forms co-exist through the same media platform but also one where the lines between them start to blur, where it becomes increasingly difficult to tell where one ends and the other starts. Indeed, we are once again in an era where the "humbug" takes on new significance -- as we learn to apply our skills, collectively and individually, to try to reassert order in the chaos which is created at a site like You-Tube where amateur produced and appropriated commercial product co-exist often in unmarked forms. Astroturf
All of this brings me back to the debate which has been brewing here around my post about the efforts to save Stargate. One side has been asserting that the campaign I described as grassroots activism may be having closer ties to the production company, MGM, than has been acknowledged, a charge that the group leaders deny. And others are writing to suggest that it really doesn't matter since the goal is for fans and producers to work together to find a solution which allows them to keep a favorite television show in production. I have been trying not to take sides here. I don't know where the truth lies. But I am really fascinated by the controversy itself as an illustration of the increased blurring of distinctions between media producers and consumers. As I suggest in Convergence Culture, sometimes these groups are making common cause facilitated by the shared communication context provided by the web. They are speaking to each other through multiple channels -- public and private, open and closed, commercial and grassroots -- and working together on an ad-hoc basis. Other times, the groups are steadfastly opposed to each other, pursuing their own interests in their own ways. And sometimes, nobody is certain what is going on. Are we working together or are we being exploited? Could both be going on at the same time? Or could our suspicion of hidden motives get in the way of pursuing common interests, leaving us always looking for conspiracies where none exists? Chaos or Churn? Earlier, I shifted between calling this chaos (a negative term no matter how you cut it) and churn (a more positive spin). Writers like Virginia Postrel (The Future and Its Discontents) and Grant McCracken (Plentitude) use the term, churn, to describe a culture of rapid turnover and constant change, describing this uncertainty and unpredictability as generative. Churn encourages the experimentation and innovation at the very heart of the creative process. Clearly, we should be hunting out Astroturf which is simply a new form of spam but we should also be enjoying the creative spark which drives something like Lonelygirl15 or Danger Mouse. We should, like the 19th century patrons of P.T. Barnum, take pleasure in trying to see through a good humbug. We should be going into all of this with our eyes wide open but we should also be prepared to accept impure motives and hybrid works that emerge at the nexus between different levels of cultural production. Thanks to danah boyd, Zhan Li, and Anna Pauline Van Someren for information included in this post. CommentsHenry Jenkins is the Provost's Professor of Communications, Journalism, and Cinematic Art at the University of Southern California. Until recently, he served as the co-founder of the Comparative Media Studies Program at the Massachusetts Institute of Technology. More about Henry Jenkins is available here. |