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August 16, 2006
What DOPA Means for EducationA little while ago, I got the following comments in an e-mail from one of the Comparative Media Studies graduate students Ravi Purushotma about the news that the Deleting Online Predators Act has now passed the U.S. House of Representatives: Some of my friends commented on how bitter, angry and depressed I seemed when DOPA passed. It's really painful spending 5 years searching for a new paradigm by which this planet could communicate among itself, coming to an actual sense of what needs to happen, then the week before it culminates into a thesis it becomes illegal because some bonehead in Alaska has his neural tubes clogged. For those of you who have not been following this story, there's some very good reporting by Wade Rough of Technology Review about the debate surrounding DOPA. The Senator from Alaska is question is Senator Ted Stevens who has been a major backer of this legislation and who seems to know very little about how digital media works. This exchange came as I was signing off on Purushotma's outstanding thesis which centers on the ways that various forms of new media and popular culture could be used to enhance foreign language teaching and learning. His project got some attention a year or so back when the BBC picked up on a report he had done describing his efforts to modify The Sims to support the teaching of foreign languages. Essentially, the commercial games ship with all of the relevant language tracks on the disc and a simply code determines which language is displayed as they reach a particular national market. It is a pretty trivial matter to unlock the code for a different language and play the game in Spanish, German, or what have you. The game's content closely resembles the focus on domestic life found in most first or second year language textbooks -- with one exception. Most of us are apt to put in more time playing the game than we are to spending studying our textbooks or filling in our workbooks. This is a very rich and interesting approach but it is only one of a number of ideas that Ravi proposes in his thesis. Ravi has done more research than anyone I know about into how teachers are using this technology now and what purposes it might serve in the future. He has prepared his thesis as a multimedia web document that mixes sound, video, and text in ways that really puts his ideas into practice. There has been lots of discussion here and elsewhere about the potentially devastating effect of DOPA on the lives of young people -- especially those for whom schools and public libraries represent their only point of access onto the digital world. I have made the argument that if supporters of DOPA really wanted to protect young people from online predators, they would teach social networking in the classroom, modeling safe and responsible practices, rather than lock it outside the school and thus beyond the supervision of informed librarians and caring teachers. The advocates of the law have implied that MySpace is at best a distraction from legitimate research activities, at worst a threat to childhood innocence. But Ravi's thesis suggests something more -- we are closing off powerful technologies that could be used effectively to engage young people with authentic materials and real world cultural processes. Here, social networking functions not as a media literacy skill but as a tool for engaging with traditional school subjects in a fresh new way. Throughout his thesis, Purushotma is interested in linking the affordances of new media and online practices with the traditional goals of the foreign language classroom. As I suggested in a recent blog post, more and more teachers are discovering the value of getting kids to learn through remixing elements of their culture, a recurring theme throughout his project: Remixing has, of course, always been a central theme in foreign language pedagogy. As media from a foreign country provides students a link to the culture that created it, foreign language educators have historically been at the forefront of devising activities in which students learn to navigate through and reconfigure foreign media. With the emergence of the internet, however, today's youth are finding numerous new techniques for navigating through and reconfiguring media, both domestic and foreign. As this trend continues, foreign language education designers will need to shift from designing their own activities from scratch to actively tracking what remix activities students from a particular age group are already engaged in, and then inventing ways in which those activities can be applied towards learning a foreign language. His impressive knowledge of Web 2.0 practices allows him to lay out a broad array of different tools that teachers can use to help students engage with a foreign language and culture in a more immediate fashion:
For most students in an introductory language class, their goal is often not simply to describe a foreign culture, but rather to be capable of participating in that culture. Thus, our goal should be to provide students with all the assistance appropriate to help them participate in the popular activities they would be participants in had they grown up in the target country: reading the same websites, using the same social networking tools and playing the same video games with their L2 peers. In this way, we give them agency to synthesize their own snapshot of the target culture from their own experiences and interactions within it. While there are a number of innovative projects with similar aims already available, what is important to consider here is what a curriculum with the goal of enabling students to participate in a foreign culture would look like if the target culture is a remix culture (as many of the youth cultures in countries for the languages commonly taught in U.S. schools are). As youth culture shifts further from independently constructing media from scratch, to instead constructing media by connecting together and reconfiguring existing media artifacts, we should also be able to construct our cultural representations directly from mixing together live target language media, without having to extract them into a secondary context. Lets begin with the way we create images. Many teachers are already turning to the web and google images to provide students with more up-to-date or authentic images of a target country than are provided by textbooks. However, copyright provisions prevent any curriculum generated using this approach from being openly published beyond a single classroom for a limited time duration; additionally, it still leaves the teacher in the position of slicing out a snapshot of the target culture to deliver to the students. For those wishing to create publicly distributable curriculum, they often need to still rely on either self-taken photographs or expensive and often dated stock photography. Alternatively, they could gather images from the FlickR creative commons photo set. Here, real people from all over the world using the popular FlickR photo service have designated over 13,000,000 authentic/live photos as freely usable (with attribution) in other media creations. Additionally, FlickR provides an API system, allowing programs to connect directly into the FlickR database. So, for example, a Google Earth game teaching Spanish could receive all the information necessary from the FlickR API to automatically change its game content depending on what the contents of the newest photograph someone in Puerto Rico had taken. Students could then interact with the photographer through their FlickR profile, leaving comments in the L2 about that photo and any peculiarities of its cultural representation. Perhaps the media most desperately in need of live materials is that of music. Once again, music faces similar copyright issues as images: only individual classrooms may use copyrighted music and for only a limited duration. Additionally, musical tastes are so individual and varied that no teacher could possibly find a single song to develop curriculum around that would simultaneously inspire all students to take an interest in the music of that country. Using a distinction in the copyright system that gives "radio" broadcasts a different copyright status from standalone music, various sites such as last.fm are emerging offering "personalized radio." Here any student can find people in the target country with similar music tastes as them, then generate a personalized radio station that plays free, full length/full quality songs from around the world based on their preferences. Combined with various sound spatialization techniques, as API's for personalized radio services develop we will be able to create live curriculum that aids students to understand whichever songs in the target culture they themselves choose.
"The prospect of creating material for an authentic audience appeared to be the main motivation for the students. Students involved in the wiki project interacted with authentic cultural material on the web and also envisioned themselves as potential teachers to future students using their site. In contrast to researching and reporting on a topic for the class as students had done in previous classes, these students assumed responsibility for interacting with information, assimilating, rewriting, and organizing it in a way they deemed worthy of future students' interest." Imagine how vibrant our schoolhouse culture would become if teachers adopted even a small portion of the recommendations this thesis provides. And so far, we are focused only on the foreign language classroom. As Purushotma notes, foreign languages are simply one of a range of school disciplines that benefit from being able to deploy social networking and other Web 2.0 resources in the classroom setting. Here, for example, is a middle school Literature teacher who has students prepare profile pages for the characters in Shakespeare's Richard III. This exercise offers students a rich opportunity to dig deeper into fictional characters and understand what makes them tick. You could of course do much the same thing in a written paper but let's face it -- the activity would not be nearly as engaging. Or here's the testimonial of a writing instructor who incorporated blogging into his 8th grade class and saw immediate shifts in the ways that children thought about their assignments: My community of grade eight student bloggers became so big and so engaging that I spent every spare moment reading and writing within this community. My class community suddenly blossomed and I started seeing myself as an important part of the classroom community and no longer as a teacher who peddles content. I became a participant in a series of dialogues... We learned about this teacher's project through Weblogg-ed which provides an important community resource for educators deploying these kinds of technologies in their classes. As he notes in his conclusion, adopting these existing digital practices for classroom use has major advantages over developing digital classroom resources from scratch -- in terms of the level of authenticity, youth engagement, development costs, usability, and teacher training demands. With the rise of the internet, our world today is radically different from even a decade ago. It is my belief that we can leverage these advances to greatly facilitate the evolution of actual communicative approaches into digital spaces. At the core of this is a recognition that meaningful communication is already happening inside entertainment media not explicitly designed for educational purposes. Thus, computers provide us not just devices for aiding language learning, but are an intrinsic part of the cultures for the L2's commonly taught in U.S. High schools. As such, we need to focus more on devising systematically and scalable ways of extend Communicative and TBLT methodologies to use existing new-media content in manners similar to the ways we use any other authentic media materials.
DOPA provides some modest provisions for schools to opt out of its restrictions for legitimate classroom purposes. But, DOPA will create a climate where the pathologization of social networking will have been codified in law. American public school teachers will face an uphill battle against school administrators and parents if they want to deploy such practices in their class. And frankly, American school teachers face enough battles everyday that most of them aren't going to be fighting this one. Part of the advantages of tapping live materials for use in the classroom is that motivated students may continue to engage with them on their own beyond the class period. In my new book, Convergence Culture: Where Old and New Media Collide, I discuss the importance of informal, out of school learning -- or what James Paul Gee calls affinity spaces -- for encouraging exploration, experimentation, and mastery of important cultural materials. Ravi's work suggests ways of connecting what takes place in schools with the kinds of informal learning that is part of young people's recreational lives. For him, it is abolut embedding language learning throughout the day rather than trying to cram it into 50 minute class periods and cut and dry homework assignments. But if many students are blocked from doing so under DOPA, then again the schools will hit another roadblock. At the very time when schools should be exploring the use of Web 2.0 technologies and practices, the Federal government is actively discouraging them from doing so. What a profound loss! 3 CommentsHenry Jenkins is the co-founder of the MIT Comparative Media Studies Program. |
Low-income families also often don't have a telephone or the budget for long distance service, so social networking software could potentially serve a basic communicative function as well. See the story of foster sibling Trayvon Walker for an example of the kind of citizen DOPA could really hurt.
There are two other issues which coincide with the concept of DOPA passing.
First, is the notion that many of the teachers that I know are on tenure and have been teaching for many years. Thus, discovering the potential educational benefits of the internet is like Ug discovering fire for the first time.
Second, in many institutions that I have attended there are strict guidelines which faculty must follow to have any sort of internet presence. And, in many cases these restrictions are very similar to those posed by (what very little I know of) DOPA.
Lastly, the school that I attend currently, the students themselves don't use the internet or technology for the most part (beyond email that they check once a quarter).
No one source is to blame for the falling short of technological advances in communication in regards to education. However, until more people at all levels stand up and speak out it shall continue and legistlation like DOPA will continue to be posed.
I teach in a rural community college, and my students are very internet savvy. I use online examples almost every class, and my students also use the internet for class presentations and speeches. I would be very limited without it, and would really hate to see my teaching resources cut even further in an already economically challenged area.
--Strider